The Gamers Dilemma
Research & Data Analysis
*I CAN ONLY SHARE LIMITED AMOUNT OF INFORMATION AND DATA UNTIL THE STUDY IS OFFICIALLY PUBLISHED!*
Due to the survey going viral on Reddit, I have been recommended to publish the study and I will provide an in-depth analysis on the results produced and make an educated conclusion on the difference between Virtual Violence & Virtual Sexual Misconduct. To participate in the Games Dilemma survey click here - https://forms.gle/kHtbtVBXQHSAjkEx6
Morgan Luck who started the study provided reasons why there is a distinction between Virtual Violence and Virtual Sexual Misconduct but his reasons are based on ethics and morals. I will be addressing the gap in this literature by providing practical evidence by using quantitative data and conducting a survey. My survey contained two separate sections. Treatment 1 observed participants views on Virtual Violence then Virtual Sexual Misconduct & Treatment 2 included the same questions but in reverse order (Virtual Sexual Misconduct then Virtual Violence). The purpose of this method was to see if one set of questions had an effect on the other and if it would produce different results.
The first screenshot shows the results for the question "Do you think a player can cause actual harm to another player when playing online?". Over 900 particpants voted no, on the other hand over 700 voted yes which was quite close. When I publish the paper, I will list the reasons why people voted for yes or no.
The second screenshot shows the structure of my methodology with Treatment 1 and Treatment 2.
The third screenshot shows how people feel towards Virtual Violence and Virtual Rape. The results were simulating because 468 voted Virtual rape is wrong, whereas 0 people voted Virtual Killing is wrong. Additionally, 470 people voted Virtual Killing is absolutely fine whereas only 126 people Virtual Rape is absolutely fine. Hence this shows people are more comfortable with Virtual Killing/Violence than Virtual Sexual Misconduct even though they are both bad acts.
The final screenshot shows over 5000 participants were uncomfortable with Virtual Sex in comparison to the 3000 participants that are uncomfortable with Virtual Violence. On the other hand, 5000 participants voted they are comfortable with Virtual Violence in comparison to the 1000 individuals that are comfortable with Virtual Sexual Misconduct. Also the results show that 2000 participants were neutral with both virtual acts.